Descent2: 1 vs 1 Rules

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Ernie
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Joined: Wed Dec 20, 2017 6:46 am
Location: Kanagawa, Japan
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Descent2: 1 vs 1 Rules

Post by Ernie » Wed Dec 20, 2017 10:04 pm

Play to 20, win by 1. When entering the mines WAIT before starting. Both players must say they are ready before the game starts (this helps to make sure there are no disconnects at the start or other issues.) Forfeits are allowed but don't abuse them. Timeouts are allowed(state why the timeout is needed) and should be short as possible.

Shots in the air: matches will continue until all of the in-flight projectiles have ceased to move.

(Same as DCL)
Difficulty: Insane
Reactor: Invulnerable for 50 minutes.
Players on Auto-map: Off
Spawn Invulns: Off
Colored Dynamic Lighting: Off
All Ships Blue: On
Bright Ships: On

Game Access: closed or restricted
Cloak and Invuln: Off
Show Enemy Names on HUD: Off
low vulcan ammo: Off
respawn concussions: Off

D1 Style Weapons: On
Spawn with Burner: Off
Marker Camera Views: Off
Indestructible lights: On

Afterburner Yes
Ammo Rack On
Energy to Shield Converter Off
Headlight On


Weapon Layout
Laser On
Super Laser On
Vulcan On
Spread On
Plasma On
Fusion On
Gauss On
Helix Off
Phoenix Off
Omega Off

Homer On
Proxy On
Smart On
Mega Off
Flash Yes
Guided Yes
Smart Mines Off
Mercs Yes
Earthshakers Off

Any of the settings can be changed if both players agree before starting the game.
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